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To show the information in tooltips, ReSharper's "Colour identifiers" and "Replace Visual Studio tooltips" setting must be enabled (search for them in settings). ReSharper no longer suggests that AnimatorIK be renamed to AnimatorIk.ĭescriptions for event functions and parameters in Unity based classes are shown in tooltips and QuickDoc. Suppress naming consistency warnings for known Unity event functions. Optional parameters are called out in a tooltip, and marked as unused if not used in the body of the method, e.g. Incorrect method signatures and return types are shown as warnings, with a Quick Fix to create the correct signature. Simply start typing an event function within a class deriving from a known Unity class, such as MonoBehaviour. This action is also available from Alt+ Enter on a Unity based class's name.Īuto complete will suggest event function names when declaring methods in Unity based classes, and expand to include method signature.
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Fields are highlighted if they aren't accessed in your code.Ī new "Generate Unity event function" menu item is added to the Alt+ Insert Generate Code menu, to generate event functions via GUI. When Solution Wide Analysis is enabled, implicitly used fields and event functions are marked as in use.
Cant add resharper student license install#
Rider will install the Unity Editor plugin in each Unity project it opens. Other than not launching MonoDevelop, these menu items are identical. This is because prior to 2017.1, the Unity Editor doesn't recognise Rider as an editor that can load C# solutions, and will also launch MonoDevelop. Note that Rider will add an Assets → Open C# Project in Rider menu item for older versions of Unity. The solution can be loaded directly with the Assets → Open C# Project menu item. More file types can be associated with Rider by editing Additional extensions in the Edit → Project Settings → Editor settings pane. shader files will now automatically open Rider, load the solution and navigate to the file. This only needs to be done once, and can also be done manually, via the Unity Editor's External Editor Preference pane.ĭouble clicking on C# scripts and. The new Unity Editor plugin will automatically configure Rider as the external script editor.
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Rider will install a Unity Editor plugin into the project ( see below for more details) However, it is necessary to configure Unity to use Rider as the external script editor:
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This plugin comes bundled with Rider, and manual installation is not required. In Unity choose Rider as External Editor in Unity settings.įor uninstall choose a different External Editor in Unity settings. The Rider plugin includes additional support for attaching the debugger to the Editor instance and a Unity Editor plugin to improve integration. The plugin adds code completion and generation of Unity event functions, inspections for common errors, quick fixes, support for.
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It can be used on Windows, Mac and Linux and this plugin can replace the default MonoDevelop editor with an IDE providing rich code navigation, inspections and refactorings. NET IDE, based on ReSharper and the IntelliJ Platform. The "Unity Support" plugin adds specific functionality for the Unity game engine to ReSharper and Rider.